One year later and this game is still on my mind!
Games must play well in order for you to enjoy them, but mainly they must be able to make a certain connection with the gamer. Now these connections can be as simple as a game having aliens or monsters. The connection can even be the length of a certain game, long experience or short experience. When you get down to it, games that resonate with people are the ones that leave a mark or strike a connection with the player. For me the game that continues to resonate long after I had beaten it, was Bioshock Infinite.
BioShock Infinite is the third installment in the franchise and the second game in the series in which Irrational games was at the helm of the project. The first BioShock received critical acclaim for what it was able to do. Some have even said the series as a whole has re-invented story driven first person shooters as we know it. BioShock Infinite came out in March of 2013 and received glowing reviews from an array of video-game outlets. The game has a single player campaign and has a strong narrative focus. BioShock Infinite is available for Xbox 360, PlayStation 3 and PC systems. The overall arching story of BioSchock Infinite is that you play as Booker DeWitt a gun wielding bad-ass. Booker is sent to the city of Columbia to retrieve a certain package, that certain package is a young girl named Elizabeth. Story sounds pretty simple right? Well the journey that Infinite takes you on is far from simple and at times it can be down right stressful, but in a very rewarding way. Throughout the game Booker unlocks special powers, he attains these powers through Vigors. These bottles are filled with a “magic” juice you might say. The Vigors come in a variety of shapes and sizes, all of them giving Booker a new power to use during battle.
Each Vigor is unique and will allow the player to use them for the right circumstance. For instance “Shock Jockey” works best when enemies are near bodies of water,shock the water and it electrocutes anybody in sight. When enemies become overwhelming reach for the “Devils Kiss” Vigor. This Vigor is very similar to a grenade you might find in any war game, but the trick to “Devils Kiss” is that the fire tends to spread killing a large number of foes. Whatever your poison may be, Vigors are something you’ll be using a lot.
The next aspect in Bioshock Infinite that must be explored due to is extreme importance on game-play, is the “Sky-Hook”. The Sky-Hook is the melee weapon Booker will use in close quarters with enemies. It’s main purpose is for the sky-lines that run through-out Columbia. Using the Sky-Hook in battle will help aide Booker in getting out of large fire fights or with precise planning allow you to hop down on unexpected foes. The hook at times can be a tad cumbersome to control, but there is no doubt that it will change the way you battle your next bad guy.
With all of the game-play elements out of the way, there is still something else about BioSchock Infinite that makes it extremely special. Columbia itself, the setting of the game is so remarkable and realized that you find yourself just standing and looking. Every time I play Infinite I find something new I didn’t see the first time, from a painting on the wall to the way the people are dressed. Like I mentioned earlier the game takes place in 1912, most if not all of the architecture in the game would be considered “Federal Architecture”. Federal Architecture or Federal Style was most prevalent from 1750 to 1850, most of these buildings were modeled to resemble buildings from ancient Greece and Rome. Columbia is very similar to Greece and Rome in the sense they wanted to create structures that resembled power and wealth. Now Columbia doesn’t beat you over the head with the power aspect, but it definitely wants to paint the picture that Columbia is some sort of utopia. Which you will come to find out, its clearly not.
So if you get a chance to play Infinite, you will begin to notice rather quickly that Columbia is very much trying to portray a feeling of perfection in the game. From the monuments built for Profits and the statues that resemble gods. Columbia is truly something special that begs you to take notice during your play-through.
In the end Bioshock Infinite takes roughly around 13-14 hours to beat and the game-play is rather easy to get use too. The story of Infinite at times can get a little confusing if you haven’t played or heard of the previous titles, but you should be fine if you want to just hop in. If this article has persuaded you to give BioShock Infinite a chance then be sure to take your time and truly immerse yourself in the game.
Written by: Trevor Cannon